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 Post subject: What is canon in a world of fanon...?
PostPosted: Sat Mar 08, 2008 9:10 pm 
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Developers Guidelines for Weyrth

Jake and Brian always saw Weyrth as a framework to be developed by each TRoS gaming group as they saw fit. It's a reasonable vision when the Core book is to contain absolutely everything needed to play the game.

Many gamers wish that Weyrth were just a little more developed and many of those wish that there were whole supplements available on each of the nations of Weyrth. Developing a nation requires the developer to understand how that nation fits in with the rest of the nations of Weyrth. To a greater or lesser degree depending on proximity all the nations influence each other. If Driftwood were preparing Weyrth supplements they would ensure that each product fitted hand-in-glove with the others. When Weyrth is being developed as a fan project, how do we ensure that there is a similar central view?

The answer is that we can't in the traditional sense. Nobody would have the time to review all of the fanwork being prepared and ensure that it integrates smoothly with established product and product under development.

Instead each of the nations is the responsibility of the individual who first requested that responsibility. Ensuring that "their" nation fits in with the work of the others is the responsibility of that person. If something is produced that contradicts or causes logic issues with something that already exists then it will have to be re-worked.

As I see it the way to minimise time wasted over this issue is to maintain a Sticky thread that contains all of the central tenets of Weyrth. This thread. This thread isn't for discussing those tenets -- that will be done in individual threads -- but once we have consensus on some point I want a post to appear in this thread. Once something is in this thread I would like it to be treated as canon -- this thread becomes the baseline for development, the starting set of concepts we all agree to adhere to. I want us to be able to refer to this thread or Core when critiquing something that we think might contradict the established Canon.

Can we all agree to this as being helpful for those who want to develop Weyrth?

Once this thread becomes unwieldy I will create a downloadable version that is edited and indexed for easier reference.

Many thanks,

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 Post subject: Re: What is canon in a world of fanon...?
PostPosted: Fri Apr 18, 2008 6:24 am 
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A short guideline to technology in western Weyrth:

The most advanced nation is the Seat of the Xanarian Empire, with all others lagging behind to some degree, with gelure maybe closest on the Xanarians’ heels. The technology available to the Seat of the Xanarian Empire is similar to that available to Europe in around 1425, with two exceptions: Weapon technology (arms and armour) is more advanced by some 25 years, and all development of gunpowder and gunpowder weaponry is less advanced by some 25 years, and thus comparable to Europe in around 1450 and 1400, respectively.

Parchment is still the main writing material throughout much of western Weyrth.
The means of manufacturing paper, well-known in the far East for many centuries, have been discovered by the scholars of the Seat of the Xanarian Empire less than 50 years ago, and the first paper mills were subsequently set up. The Seat exports paper to its main trade partners, but the secret of the manufacturing process did recently leak out, and the first paper mills are being set up in other countries, too.
In the more arid regions of the deep south, namely Tez’Hamun and Numeria, papyrus is used for all but the most important of documents, which are written on parchment for maximum durability.

The printing press is not yet inventend, save possibly in the Far East.

The process of manufacturing glass is well-known in the West, but only the Xanarians do know how to manufacture absolutely clear glass, a secret guarded closely for centuries. Everybody else does only know to manufacture more or less smoky glass, wether tinted or not, and imports fine glassware from the Seat of the Empire.
The Imperials do also hold the secret of manufacturing glass mirrors with reflective backings of mercury (like modern mirrors) and export these to other countries, which are only able to manufacture crude mirrors of highly polished metal sheets.
Grinding and polishing glass into lenses is an art also known almost exclusively in the Seat of the Xanarian Empire, as glass of high enough quality is manufactured only here. The Imperials know how to manufacture magnifying glasses and glasses for reading, but even primitive telescopes are still far beyond their skill.

Porcelain is known as a precious import from the Far East, but the people of western Weyrth are clueless as to its manufacture.

Mechanical clocks with complicated clockwork mechanisms are well-known throughout western Weyrth, being first constructed almost 300 years ago. Still, hour candles and water clocks are still more common than mechanical ones in most countries, and even the smallest and most advanced clocks are still about as large as a child’s head. The very first portable “watch” was constucted some ten years ago in the Seat of the Xanarian Empire – it is as big as a man’s fist and still mainly a curio item.

The compass was initially a discovery of the Far East, but word of it spread to the West well over half a millennium ago, during the heyday of the Xanarian Empire. It is by now commonplace throughout Weyrth, every sailor knows how to use one and no ship goes without it.

Cutting facets into gemstones is not yet technically possible. Instead, gems are invariably “cut” and polished into dome-shapes.

Shipbuilding knows two basic design philosophies: there are ships built for the calm waters of the Sea of Fallen Gods and the almost as calm southern coastal waters, and there are ships built for the rougher and more open Sea of Raiders and the surrounding waters.
The lateen rig is the exclusively used type of rigging in the southern seas, and the galley is their dominant type of ship. All southern warships are lateen-rigged galleys with one to three masts, and even some merchantmen are of this type. Most merchentmen, though, are of a much squatter hull and are propelled not by rowers, but solely by lateen sails on one to three masts.
The square rig is the almost exclusively used type of rigging in the northern seas, only a tiny minority of threemasters carries a lateen sail on their hindmost mast (the besan). The main ship type here is the unlovely, squat and rounded, but seaworthy cog of one to three masts. The most advanced of northern nations (Gelure?) has recently started to build massive threemasted cogs (some 35 to 40 metres in length) with a square-rigged bowsprit, a lateen-rigged besan and two stories of square sails on the two other masts. These massive warships are called carracks.
The southern lateen rig is much better if one is to sail against the wind, but it becomes next to unmanageable in heavy weather. The northern square rig handles much better in heavy weather, but it is rather unable to tack against the wind, at the worst delaying journeys for weeks on end while one waits for favourable winds. The combined rig of the caravel and the full-fledged carrack, with both lateen and square sails, has not yet been invented, and thus far journeys weeks from land and at the sole mercy of the wind are therefore not yet possible.
Savaxen ships have been deliberately left out of this overview.

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 Post subject: Re: What is canon in a world of fanon...?
PostPosted: Sun Apr 20, 2008 7:06 am 
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The Timeline History of Weyrth...


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A History of Weyrth.pdf [242.85 KiB]
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