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 Post subject: Random Encounter Tables
PostPosted: Tue Feb 23, 2010 1:40 pm 
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higgins wrote:
And a random encounter is NOT an event, it's called a Waste of Time (yes, with capital letters).


To a certain extent I agree with you. Very few people understand the use of random encounter tables and the specific type of circumstances they are wedded to. Certainly inappropriate for 99% of travel situations. I use some compiled lists of wilderness events that have seemed popular with my groups over the years and unless a particular event is needed, when I want to inject some travel events I draw from those lists.

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 Post subject: Re: EoS: Scene Framing
PostPosted: Tue Feb 23, 2010 3:10 pm 
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That's way offtopic, but the only random encounter tables that I've seen used are those of D&D which consisted solely of enemies you meet. So, I used the term in that context. But care to share your more general encounter tables? Should be an interesting resource. :)

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 Post subject: Re: EoS: Scene Framing
PostPosted: Tue Feb 23, 2010 3:18 pm 
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Regarding 'Random Encounter Tables' I use those as filler.
(In which case they are not random at all)

Cases in which this would come up:
1. The players blew through combat without a worry and I can see the end of the session coming with little excitement. I might pull an impromptu combat opportunity.

2. The players, due to circumstances completely missed the multiple links to the story arc/ puzzle/ secret or so on. I may throw a 'last chance' opportunity at them to get onto the trail again.

Or I might just write story for the next session, which may or may not pull them back on track.

So again, not random at all, but what I think when I craft these 'Random Encounters'.


Last edited by Slymoon on Tue Feb 23, 2010 9:20 pm, edited 1 time in total.

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 Post subject: Re: EoS: Scene Framing
PostPosted: Tue Feb 23, 2010 4:36 pm 
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higgins wrote:
That's way offtopic, but the only random encounter tables that I've seen used are those of D&D which consisted solely of enemies you meet. So, I used the term in that context. But care to share your more general encounter tables? Should be an interesting resource. :)


This is one of the tables I made to get the creative juices flowing when it comes to planning events for travel. While you can add some numbers and just roll, I usually just go down the list until something I spot seems interesting to me. Once I introduce it to the group they of course have the option to investigate/Explore or not.

Abandoned Campsite
Abandoned Farmstead
Abandoned Logging Camp
Abandoned Mine
Abandoned Village
Ancient Druidical Coven
Ancient Druid Shrine
Ancient Manor
Ancient Tower
Animal Carcass
Burial Mounds
Cave With Locked Gate/Door
Circle Of Torch Poles
Collapsed Bridge
Collapsed Pillars
Collapsed Statue
Crude Fortress
Crumbling Catapult
Crumbling Guildhall
Crumbling Mining Camp
Crumbling Stone Well
Decaying Hut
Discarded Barrels/Crates
Discarded Battering Ram
Discarded Giant's Shield
Dragon's Skeleton
Dragon's Skull
Elven Burial Site
Elven Fortress
Elven Garden
Elven Orchard
Elven Skeletal Remains
Elven Statue
Enormous Dead Insect
Enormous Egg/Eggshell
Enormous Tree Stump
Exposed Crystal Mounds
Exposed Fossils
Fairy Orchard
Fairy Rings
Fallen Trees
Field Of Huge Boulders
Fire Damage
Flood Damage
Forgotten Cemetery
Forgotten Mill
Freshly Dug Pit
Giant Feather
Giant's Skull
Gigantic Spider Web
Glowing Boulders/Rocks
Grouping Of Nut Trees
Horse/Mule Carcass
Huge Mushroom Patch
Huge Nest
Huge Stone Head
Ice Damage
Impaled Skulls
Monstrous Statue
Mossy Stone Structures
Neglected Crypt
Old Battlefield
Old Cottage
Old Tomb
Overgrown Fruit Orchard
Overgrown Garden
Overgrown Vines
Overturned Wagon
Partially Overgrown Trail
Petrified Humanoids
Petrified Monster
Pile Of Bones
Ritualistic Tree Carvings
Rocky Ridge/Cliff Wall
Rope Bridge
Rotting Tents
Ruined Dam
Ruined Forge
Ruined Moat House
Rune Covered Rocks
Rusted Giant's Helmet
Shallow Cave
Small Cavern
Small Creek/Brook/Stream
Small Lake
Stone Altar
Stone Herb Garden
Stone Idol
Stone Mounds
Storm Damage
Tiny Fairy Village
Totem Pole
Uncovered Pit Trap
Unearthed Graves
Wall Of Wooden Poles
Waterfall
Wild Berry Bushes
Witch's Garden
Witch's Orchard
Zone Of Magical Fog/Smoke

I have other made up tables and generally use a mix of weather, live, and feature type (such as those listed above) encounters. Hope it was interesting!

Phil


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 Post subject: Re: EoS: Scene Framing
PostPosted: Tue Feb 23, 2010 5:41 pm 
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pbj44 wrote:
I have other made up tables and generally use a mix of weather, live, and feature type (such as those listed above) encounters. Hope it was interesting!
That's indeed much more interesting than some 2d6 orcs or something. I especially loved the completely mundane details such as the forgotten mill and the overturned cart. I think we should fire up a new thread to expand these tables. :)

Perhaps Ian can separate these table-related posts in a separate thread? I'd of course see different tables such as... Mundane Items/Fantasy Items/Death & Gore, which can be later mixed at will... and then of course Phil's weather (and other) tables. We could discuss these categories when Ian splits this thread up.

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 Post subject: Re: EoS: Scene Framing
PostPosted: Tue Feb 23, 2010 8:38 pm 
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higgins wrote:
pbj44 wrote:
I have other made up tables and generally use a mix of weather, live, and feature type (such as those listed above) encounters. Hope it was interesting!
That's indeed much more interesting than some 2d6 orcs or something. I especially loved the completely mundane details such as the forgotten mill and the overturned cart. I think we should fire up a new thread to expand these tables. :)

Perhaps Ian can separate these table-related posts in a separate thread? I'd of course see different tables such as... Mundane Items/Fantasy Items/Death & Gore, which can be later mixed at will... and then of course Phil's weather (and other) tables. We could discuss these categories when Ian splits this thread up.


This seems fun and I would be glad to participate!

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 Post subject: Re: Random Encounter Tables
PostPosted: Tue Feb 23, 2010 9:09 pm 
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What kind of categories you'd see? I use some of your examples to illustrate what I'm thinking:

Mundane Details (wagons, mills)
Mystical Details (runes, carvings, statues)
Fantasy Details (elves, giant shields, dragon skulls)
Scenes of Beauty (gardens, vines, trees)
Scenes of Dread (piles of bones, unearthed graves, gore in general)
Signs of Warfare (abandoned villages, burned ruins)
People (by professions, including many that are obscure in the modern world)
Land Weather (by environment: cold, temperate, arid warm, humid warm)
Sea Weather (also by environment)

There's bound to be some overlapping but I believe that's not an issue.

P.S.
Hehe, I can already see combining Scenes of Beauty with Scenes of Dread. A sunlit apple orchard vs a dogbitten headless corpse. Apple thieves, run! :lol:

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"Brothels are a much sounder investment than ships, I've found. Whores seldom sink, and when they are boarded by pirates, why, the pirates pay good coin like everyone else."
- Lord Petyr Baelish, A Game of Thrones


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 Post subject: Re: Random Encounter Tables
PostPosted: Thu Feb 25, 2010 3:03 pm 
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I probably would not use this as a random encounter ingame. I would likely just use the list and/or a few random roles for seed to craft an optional scene.

I do enjoy seeing these lists.


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 Post subject: Re: Random Encounter Tables
PostPosted: Fri Feb 26, 2010 2:11 pm 
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@Higgins - I really like the idea of "Bundling" encounter elements to craft scenes with interesting contrasts. Your catagories seem logical to me - what's next?


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 Post subject: Re: Random Encounter Tables
PostPosted: Fri Feb 26, 2010 3:45 pm 
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Slymoon wrote:
I probably would not use this as a random encounter ingame. I would likely just use the list and/or a few random roles for seed to craft an optional scene.
That's more or less what I was going for.

pbj44 wrote:
@Higgins - I really like the idea of "Bundling" encounter elements to craft scenes with interesting contrasts. Your catagories seem logical to me - what's next?
Hm, I think the following:
a) I split your general list into these outlined categories (forming cores to expand on)
b) then I'll make separate threads for each category
c) then we'll post new stuff in those threads, expanding on the ideas
d) when we reach a limit with our ideas or think we have enough, we'll make .pdf's of those lists
e) fun for everyone!

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- Lord Petyr Baelish, A Game of Thrones


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 Post subject: Re: Random Encounter Tables
PostPosted: Fri Feb 26, 2010 4:28 pm 
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In the people catagory - can we describe a situation in progress or do you want to confine the entry to just a profession and let the GM do the rest?

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 Post subject: Re: Random Encounter Tables
PostPosted: Fri Feb 26, 2010 4:30 pm 
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pbj44 wrote:
In the people catagory - can we describe a situation in progress or do you want to confine the entry to just a profession and let the GM do the rest?
I'd of course rather see them with a situation, as it's much easier to ignore a non-fitting situation than to make up every single one.

Since we don't have those in your initial list, feel free to produce the next RSE (Random Setting Elements) thread yourself. :)

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- Lord Petyr Baelish, A Game of Thrones


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