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 Post subject: Your best role playing moment
PostPosted: Wed Feb 25, 2009 9:17 pm 
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A bit of a spin off from the "previous systems played" thread. I did search for threads similar to this, but all four of my search terms were ignored because they're too frequently used in this forum :P. So, what was the most enjoyable moment in role playing for you, for whatever reason?

Mine was probably a part of the reason why I won the World of Darkness category for the National Student Gaming Competition last year. It was both my first time at the Nationals and my first time playing World of Darkness. As I predicted from the beginning, my dice absolutely hated me. It was rare for me to get more than one success on a roll of more than five dice and rare for me to even get that on fewer dice. The second day (as it was a two day competition with one scenario a day), we were playing oWoD Mage. Our GM had ruled, and I'm not sure if this was standard for the game or just because she wanted there to be less focus on how badly the dice are treating people, that unless stated otherwise, a success was 6 or up on the die.

Anyway, we were given our characters (all mortals) in a blind selection: the main character sheet would be given first in an envelope with nothing more than a theme for the character - former cultist, business man and so forth. I picked former cultist because I thought it looked rather cool. We were then given careers to choose from, and I picked chaplain; it seemed to me that it would make sense for a guy who'd been suckered into a demon worshipping cult - and seen that said demons were real - would probably turn to a mainstream religion soon after. I picked Catholicism, so he became a Catholic priest. Between the background and the career, he had a 4 in Melee (or is that weaponry - I sometimes get mixed up between the two flavours of WoD), so I thought "wouldn't it be cool if my priest was a practising member of the ARMA?" and decided to give him the specialisation "Bastard Sword" for the Melee skill. The GM took me to one side and told me that it could just be my imagination, but I was sure I recognised one of the other people in the group from my days working for the cult. Finally, we were each allowed to choose one piece of equipment - we were told what they looked like, but not what they were. I picked a briefcase. One of the technicians took me to one side and said "That's a nuclear bomb. Hopefully you won't have to use it, but in the last extreme... Oh, and don't tell your companions you're carrying it either; it might make them nervous." Upon asking the payload, I was simply told "Enough."

Anyway, the game itself was based around time travel: a fugitive Mage was messing around with the time lines and it was up to us to un-mess with them. The first place we went to was Medieval England, where my character picked up a bastard sword - just in case. The Royal seal had been stolen, preventing the signing of the Magna Carta (as close to a Bill of Rights as the UK has, among other things). We found it in a local tavern as part of a beer pump that was, in all probability, still hundreds of years away from being invented. We took the pump and with it the seal, then the Magna Carta was signed on time.

Next stop, 1920s Austria. It's up to us to make sure that Adolf Hitler isn't swapped from his crib. It was easy to tell which baby had been swapped as the Mage had a sense of humour on him - he'd drawn a moustache on the correct child. We swapped the kids back around and world war 2 happened on schedule. The person I thought I'd recognised prepared a few syringes of near enough instantly lethal poison, though my character didn't see this.

Third stop came Jerusalem, approximately 20-30 AD. Someone had fixed things so that the person paid by the Rabbis to raise the rabble to demand Jesus' crucifixion was no longer able to speak. Thus we had to raid the rabble. The way my character justified it was something along the lines of "If he doesn't meet his Good Friday appointment, the word of God ends here, and who knows how much that would change."

The fourth and final stop was the Cretaceous period. We stepped out of our time machine, which was suddenly broken for no apparent reason. One of us spotted a Triceratops and I realised which period it was. One of us then saw a recently smoked cigarette, and asked "What would the Mage be doing back here? What's to change?" to which I answered "The crazy SOB wants to undo the extinction of the dinosaurs."

The person I thought I'd recognised left without us noticing, as did another of the group. When we couldn't get a reply from either, I swore a little about him, told the rest of the group what my briefcase was and told them my plan. They decided that I was clearly insane but it was better than anything they could come up with, so I set the timer for five minutes and left the time machine with nuke and bastard sword in hand. I walked up to the mouth of the volcano and threw the nuke in, just as the demon worshipping traitor came up to me and demanded to know what I was doing. I said "Ruining your boss's plans."

"What plans?" he asked me, before trying to stab me in the face with his last remaining syringe of poison. I dodged, and he drew a dagger which he'd taken back in Medieval England. We fought a duel to the death, with dinosaurs coming towards us to see what the noise was about, on top of a volcano and waiting for a nuclear bomb to go off. After a long fight of both of us getting really crappy dice rolls (about two rounds in the GM decided we could run it ourselves, which was rather cool) I finally got him to full lethal damage. I was about to finish him off until I remembered the nuke. I ran as fast as I could to the time machine, which had just been repaired and vanished five seconds before I could get to it but only three seconds before I was vaporised in a sudden flash of white.

The GM asked me if I was really all right with the way the game ended, of if I'd like her to have the others come back to get me, but I said "I was just playing a Catholic Priest in a duel to the death with a demon worshipper. We were surrounded by dinosaurs, standing on top of a volcano and waiting for a nuclear bomb to go off. That's the most ****ing awesome character death I've ever played through."

She shrugged and the rest of the game finished. History had changed somewhat, but not as badly as it could have. Other than that there were dragons flying around. Later that evening, when the first second and third places were announced, World of Darkness was announced last. I won my category and the guy who played the demon worshipper came third.

Yes, that's a rather long story and my apologies if I bored anyone. Out of all of that, the only thing I liked about having won was that it meant that the team that usually wins the competition as a whole couldn't, and the team that always comes second in the competition actually won overall. The best moment in the whole thing was actually my character's death, because it really was ****ing awesome to play though.


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 Post subject: Re: Your best role playing moment
PostPosted: Thu Feb 26, 2009 2:29 am 
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I had a Paladin once who along with the rest of his party descended into dark swampy region of the world known os Mordavia. Now Mordavia was a bit like how you'd picture Transylvania but with more demons and what not.

Needless to say all of the peasants we met were extremely distrustful, and superstituous, however through hours of Roleplaying and countless good deeds we one their hearts over, only to have one of our PC's use a magic item called the Cape of the Bat to fly to a Church (I can't remember why he did it, but it made sense at the time, except for that he forgot where he was), needless to say the Peasants started screaming bloody murder convinced that the PC was a Vampire, the started to riot and form a mob, my Paladin and the other members of the Party rushed to form a wall between the Rogue (with the bat cape) and the angry mob. I pleaded with the mob trying to reason with them, reminding the of our countless good deeds, my holy symbol blazing away in the sun, ah the sun, it was the middle of the day I reminded them, but they would have none of it. The Ranger to my side stood firm with his bow drawn this whole time, eventually one of the mob lurched forward and the Ranger released his arrow killing the man, this triggered a massacre as wave after wave of the mob broke against our swords and shields. At the end of it my Paladin knelt amongst the carnage weeping for the blood spilt. With out word I had him rise to his feet and walk to the edge of town and wade off into the swamp.

Years later two other PC's met an aged man in rusted armor wading through the swamps of Mordavia slaying demons in search of forgiveness that he subconciously denied himself.

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"It was hard-fought, a desperate affair that could have gone badly; if God had not helped me, the outcome would have been quick and fatal" (115) ~ Beowulf after defeating Grendle's Mother.


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 Post subject: Re: Your best role playing moment
PostPosted: Thu Feb 26, 2009 2:38 am 
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I can see that being rather fun to play out. Don't suppose the DM allowed you to play that character again as a short cameo, did he?


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 Post subject: Re: Your best role playing moment
PostPosted: Thu Feb 26, 2009 2:47 am 
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I played him three times since his fall, once as a short cameo, and twice in our Alternate Timeline adventures, one where he fell and became a Death Knight, and another where he was empowered by the Dragon god (his wife/mount was a dragon) to decend into the Abyss to aid two adventurers in a quest to slay Demogorgon, but alas the Abyss was too much for him and he died (in his death he also fell and his soul was taken by the Abyss) he later ecame a powerful demon/NPC enemy.

My favourite however was just the old man in rusted armour wading through an endless swamp slaying demons seeking forgiveness that was really only ever denied him by himself.

Cheers!

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"It was hard-fought, a desperate affair that could have gone badly; if God had not helped me, the outcome would have been quick and fatal" (115) ~ Beowulf after defeating Grendle's Mother.


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 Post subject: Re: Your best role playing moment
PostPosted: Thu Feb 26, 2009 7:15 am 
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Nice stuff there, Hector; very dramatic.

I also like your experience with the paladin’s aftermath, Crow Caller. The fact that you likes best the ending where he just kept wandering around the swamp goes incidentally to show that simple, pure, undiluted human drama and even pathos beats dragonriding and whatnot every day.

One incident me and my mates still talk about frequently occurred some 17 years ago, while playing Ars Magica, wih me refereeing the adventure “The Broken Covenant of Calebais”.

One of us had ths character Albert, a learned but terribly obese monk who had run into trouble at his monastery for his gluttony and had fled to the mages. Albert was thoroughly enjoyable fat fellow, with a Clumsiness flaw and negative starting value in many physical skills, traded of to make him more learned; he was particularly bad at Swimming.

The first adventure was to hunt a young dragon for some magical ingredients. This dragon lived in a mountain lake, and the mage who was the boss of the PCs ordered fat Albert into the water of the lake, hoping that the fat morsel thrashing around there would attact the dragon. Albert nearly drowned and was nearly devoured by the dragon, but he made it.

In the next adventure, the mages had to deal with some faeries. While crossing a river in the faerie forest, clumsy Albert stumbles and gropes around in the water for dear life. The faeries, who are watching the group find that fat splashing guy hilarious and reveal themselves to the group. The mage in charge, the same cold-hearted bastard as before, decides to exploit this opening and to mellow the faeries by entertainig them. Whenever Albert scrambles out of the deep water, he magically throws the clumsy fat monk back to splash around and sputter some more. Albert nearly drowns once again, but the faeries are amused.

The third adventure is Calebais, and its main part is exploring an abandoned former community of mages taking the form of a huge well with the rooms on various levels around the central shaft. First thing that happens upon entering is that clumsy Albert slips and plummets down into the darkness of the well and into the water down below. He survives, but again has to swim for his life until rescued.

Thing is that down there is the ghost of a former resident of Calebais who was trapped there at the sundering of Calebais and finally starved to death; hunger was this ghost’s driving force. She immediately took possession of Albert and forced him to gobble down his entire provisions, including a large pot of honey the gluttonous monk was carrying. When he was finally rescued from the water and discovered to have eaten all his food, the tale of the ghost was disbelieved by his companions, who poked fun at his gluttony.

In the end, Albert got a very decent swimmer, and his accidentally comical antics are remembered fondly even today.

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