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 Post subject: Gladiator Skill pack.
PostPosted: Thu Apr 30, 2009 12:21 am 
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Hey guys, anyone got any good ideas for "Gladiator Skill Pack".

Basically I'm working on a concept for a quick game I'm joining, a slave, raised as a gladiator from birth, and was wondering what skills would be good (for a new pack).

Just list any skill you think is relevant, and maybe why, compose a whole list if you want, use the Ranger List as the high end of skills per pack.

Cheers!

PS: I'm basically asking you guys because I haven't sleapt in ages and don't feel up to it, though I'll still give it a look over. Cheers again!

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 Post subject: Re: Gladiator Skill pack.
PostPosted: Thu Apr 30, 2009 6:38 am 
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Strictly the classical Roman gladiator; a fantasy pit fighter might well be different.

Acting+2 (gladiators are showmen and pick up this skill)
Body Language
Combat/Weapon Art-2
Intrigue+3 (picked up from living in a very closed community of fellow slaves)
Sincerity+2 (a useful skill for a slave, almost picked up by default)
Style Analysis+1


Acrobatics+1 shold be added to the package for anybody trained to appear as lightly-armoured, mobile net-and-trident fighter

Animal Handling+1 should be added to the package for anybody trained to fight beasts

Riding+1 should be added to the package for anybody trained to appear as a horseman, a very rare thing indeed


First Aid is not in the package as there was always a doctor at hand when gladiators trained or fought – even slight wounds would have immediately been seen to by an expert, completely removing the gladiators’ need to patch themsleves up.

For a Roman gladiator throw everything you've got into attributes and proficiencies, and here really concentrate on just a single proficiency. Roman gladiators were highly trained to fight in one, and only one, mode of combat and never appaeared in any other. This goes so far that only ever gladiators specifically trained to fight animals did face animals.

If one wants to play a Roman gladiator who has already been fighting for some time and thus achieved a degree of fame, I recommend using MA to buy Etiquette – these people were stars (although of the sordid type, a bit like a few porn performers today do also have a high public profile) and they were frequently invited to social events hosted by sensation-loving members of high society.

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 Post subject: Re: Gladiator Skill pack.
PostPosted: Thu Apr 30, 2009 7:14 am 
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Grettir wrote:
Acting+2 (gladiators are showmen and pick up this skill)
Body Language
Combat/Weapon Art-2
Intrigue+3 (picked up from living in a very closed community of fellow slaves)
Sincerity+2 (a useful skill for a slave, almost picked up by default)
Style Analysis+1
Hm, why so many +2 skills? I mean, for an "average" skill (I'm assuming priority D and thus 8/8 as "average") this whops most of the TNs to a pretty impossible TN 10 (and 11, but that's no different from 10 in the terms of achieving successes)... or is my understanding of an average skill of TN 8 too low key? Even with A priority skills, it gives you monsly TNs of 8 and 9... which is pretty... bad. Was it intentional?

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 Post subject: Re: Gladiator Skill pack.
PostPosted: Thu Apr 30, 2009 8:34 am 
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higgins wrote:
Hm, why so many +2 skills? (...) Even with A priority skills, it gives you monsly TNs of 8 and 9... which is pretty... bad. Was it intentional?

Yes; the Roman gladiator was very one-dimensional, at least where the abilities he has picked up during training are concerned. He was trained to absolutely excel at a single, very specific thing -- fighting a high-risk, potentially lethal combat with one very specific set of equipment in an entertaining way. The people who trained him were not interested in conveying any other capabilities.

I suppose that other, more experienced gladiators would have informally imparted some tricks of showmanship -- thus the Acting skill, but at 2 worse than in the Entertainer-package; there's little subtelty involved, it's really all about posturing. The social skills of Intrigue and Sincerity are really not trained at all, rather picked up to a very basic degree from what I perceive as a necessity in the environment the gladiator is living in; I therefore deliberately place them only slightly better than the default.

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 Post subject: Re: Gladiator Skill pack.
PostPosted: Thu Apr 30, 2009 2:38 pm 
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Grettir wrote:
The social skills of Intrigue and Sincerity are really not trained at all, rather picked up to a very basic degree from what I perceive as a necessity in the environment the gladiator is living in; I therefore deliberately place them only slightly better than the default.
But isn't that the case for most skill packages? I mean, if I pick a skill package, I expect getting most skills at the TN set by my priority pick. If you make a skill packet so unattractive using these high TNs, people will try to mix and match other skill packets (and MA bonus skills) to get this set and this defeats the purpose of creating the new skill packet in a first place. I personally would leave the lack of skills to priority pick issue... if one stashes his high priorities into attributes/proficiencies/gifts... then he'll be stuck with high TN skill packets in most cases anyway.

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- Lord Petyr Baelish, A Game of Thrones


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 Post subject: Re: Gladiator Skill pack.
PostPosted: Thu Apr 30, 2009 3:06 pm 
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higgins wrote:
But isn't that the case for most skill packages? I mean, if I pick a skill package, I expect getting most skills at the TN set by my priority pick.

I see what you mean. But the point is, I’ve just been trying to address Crow Caller’s question, which I understood to be what skills – and to what degree – a trained gladiator would pick up during training, and for the Roman gladiator, my answer would have to be “Almost none at all”. As soon as a future gladiator entered the gladiatorial school he would be trained for physical fitness (but not endurance) and for a very specific combat proficiency. Skills in a role-playing sense would practicaly not be trained at all. So even if I concentrate on skills (A-pick), gladiatorial skills should still be comparatively crappy.

This skill package is what I perceive to be close to “reality”. Now is it attractive? No. Is it balanced against others? No. I see two remedies to that: You might allow anybody taking the gladiator package to put all his proficiency points into a single proficiency, breaking the usual starting limit of 8; that’s what I would do in any case, at a rate of 2 for 1 beyond 8. Or you migt increase the skills provided. A more balanced, but IMO less realistic package might look like that:

Acting+2 (gladiators are showmen and pick up this skill)
Body Language-1
Combat/Weapon Art-3
First Aid+2 (picked up by default by watching treatments)
Intrigue+3 (picked up from living in a very closed community of fellow slaves)
Sincerity+2 (a useful skill for a slave, almost picked up by default)
Style Analysis

Acrobatics shold be added to the package for anybody trained to appear as lightly-armoured, mobile net-and-trident fighter

Animal Handling should be added to the package for anybody trained to fight beasts

Riding should be added to the package for anybody trained to appear as a horseman, a very rare thing indeed

This package is better in Body Language, Combat/Weapon Art and Style Analysis and also the "additional" skill by 1 point each and adds very basic Frist Aid skills. Other skills are left – deliberately – untouched. Skill-wise, gladiatorial training should be unattractice and extremely one-dimensional.

Personally, I like my first draft of the package much better, but the second one does not yet quite turn my stomach.

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