Grettir wrote:
I’d advise you to forget it, as it is lame and does not yield enough story material.
Yeah I think I was musing with my sim hat on. I wasn't really even thinking about PCs and stories more NPCs and slaughter and military history. I never even imagined it being availiable to a PC. It just occured to me that when you see things like "If you really want to see how well a man can fight surround him and give him no way of escape" and other sentiments from the past, and think about how most gamist and probably sim people deal with encounters, that it doesn't really work for me.
So the title of this thread was misleading.
As stories though these things can be poweful as the Alamo and Camarón suggest, but I suppose they are actually scenarios with other SAs
As an aside can you imagine a scenario where, the whole orc nation rises in fury concerning the slaughter to the man (orc) of their outpost, by the PCs. "Remember the Alamo" style
Grettir wrote:
From the viewpoint of what a passionate soul lacking moderation is able to commit out of desperation, Desperation would be an excellent SA – but only from this viewpoint, not as a mere lifesaver. Desperation drives Medeia to slaughter her own children, whom she loves dearly, just to get back at her husband, whom she still loves, too. Desperation has Oidipos blind himself when he realizes that he has slain his father and wed his mother. Desperation has Aias kill himself when he disgraces himself.
Yeah I see what you mean, although I'm not sure that Desperation is the right word.

Grettir wrote:
. I’ll just say that I once designed a mechanic for a campaign set in Homeric Greece where the PCs’ passions were the prime drivers of their stories and led to horrible crimes being committed. In that vein, Desperation might be an excellent SA. Otherwise, I’d advise you to forget it, as it is lame and does not yield enough story material.
I have designed a campaign for Mythology/Bronze Age, but the SSC stopped the whole process in its tracks, but it had a heavy emphasis on flaws. A topic I'll open up soon in another thread.