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 Post subject: Round by Round Combat Resolution: Terrain Roll Discussion
PostPosted: Fri Nov 28, 2008 10:39 pm 
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Location: Melbourne, Australia
This thread is for discussing the Terrain Roll under Round by Round Combat Resolution.

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 Post subject: Re: Round by Round Combat Resolution: Terrain Roll Discussion
PostPosted: Mon Nov 09, 2009 7:53 pm 
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Location: Texas
Though I am pursuing the system now in a non-round-by-round fashion, I will add a little here.


The preliminary work I have done regarding round-by-round led me to use the Terrain Roll in a limited fashion. Most notably as an in-combat agility test for moving or doing things with-in combat.

For example:
If a character made a successful Full Evasion and effectively broke combat, then wanted to get away quickly. I would use a Terrain Roll, in this case just to make sure they kept their footing.

After the character had successfully broken away and was not engaged addition Terrain Rolls would use agility instead.

Picking up items in combat, terrain roll.


My basis for this goes back to Shadowrun 3 or 2 or 1
Where as quickness or agility was used to complete tasks as described above.
Shadowrun did have combat pool, however that was used strictly for attack or defense. This worked well as the system was designed around Actions: 1 complex action or 2 simple actions could be performed per round. All actions were defined with-in that context.


So back to the original comment.
In my basic round-by-round system re-work the Terrain Roll would be very situational.


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