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 Post subject: Re: Social Class
PostPosted: Sun Nov 28, 2010 10:52 pm 
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Joined: Thu Nov 11, 2010 10:06 am
Posts: 103
Location: Darwin Australia
Thanks for the advise.

Because of the slave angle, any combat will only be at the brawling level. Another reason I liked that set up.

Allan


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 Post subject: Re: Social Class
PostPosted: Tue Mar 27, 2012 5:46 pm 
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Joined: Mon Mar 19, 2012 12:16 pm
Posts: 8
I had an amazingly fun time creating a character with the Slave status social class. I made her a sorcerer, which is automatically a level of insanity all its own, but in order to balance that out, I made her a slave, and not just in name only. She was bound by a powerful Conquer effect that forced her to carry out the letter of the law for anything her master ordered her to do. I was an incredible amount of fun to try to twist words around. (Also convenient, since sorcerers need so much in high priority, SOMETHING had to be an F. That made it work, playable, fun, and balanced enough that the non-sorcerers still had fun.)

For what you were doing, though, I think the classes within slavery were a very clever take. I've been rewatching Spartacus lately, and can so totally see realistic applications there. Level F: you go to the pits nightly. Level A: the bringer of rain.

Cheers!
~Rasha-Shudun

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Cheers!
~Rasha


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