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 Post subject: Re: Combat maoeuvre flow
PostPosted: Mon Jan 16, 2012 8:10 am 
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Joined: Thu Nov 11, 2010 10:06 am
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Location: Darwin Australia
Hey that reminds me, did you get your Swashbuckler Ian?
I have not seen mine yet, but it was over Christmas and its probably coming via ship.

Allan


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 Post subject: Re: Combat maoeuvre flow
PostPosted: Mon Jan 16, 2012 8:11 am 
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Location: Melbourne, Australia
aprewett wrote:
Hey that reminds me, did you get your Swashbuckler Ian?


Yes. I would send an email -- mine arrived promptly.

Regards,

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 Post subject: Re: Combat maoeuvre flow
PostPosted: Mon Feb 06, 2012 3:31 am 
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Location: Darwin Australia
Nope I have had no luck getting the Swashbuckler game, supposably sent twice but nothing has come in. At least I did not loose too much money.
Pitty it looked like an excellent product.
How have you gone with yours Ian, have you given it a go?

Allan


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 Post subject: Re: Combat maoeuvre flow
PostPosted: Mon Feb 06, 2012 10:00 am 
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aprewett wrote:
How have you gone with yours Ian, have you given it a go?


No, I haven't played it. The system as a whole isn't my cup of tea as they say -- but in the end I only wanted to see the combat system.

Just received a copy of Cutlass -- a very nice first-effort from Black Scorpion Miniatures in the UK. It is a skirmish-level tabletop wargame -- which isn't I-Go-You-Go, which is a major plus.

Regards,

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 Post subject: Re: Combat maoeuvre flow
PostPosted: Sat Feb 11, 2012 6:56 am 
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Joined: Thu Nov 11, 2010 10:06 am
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Location: Darwin Australia
My brother wrote some excellent wargaming rules a couple of years ago, if you are interested I can send you a copy.

Allan


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 Post subject: Re: Combat maoeuvre flow
PostPosted: Wed Feb 15, 2012 1:41 pm 
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Quote:
but in the end I only wanted to see the combat system.

so, did you find it useful to what has been discussed in this thread? Would you recommend getting it as an inspiration, if not for actual play?

Also, I would be interested in this, if it can be scared up somewhere:
Quote:
Someone had done some work on modifying the SB basics for a wider range of Medieval and earlier type weapons to make it less 17th/18th Century centred

(quote by Hereward the Wake)

I'm currently looking at this sort of cinematic, flow-of-maneuvers combat for a Gladiators/Classical Antiquity setting, is why...


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 Post subject: Re: Combat maoeuvre flow
PostPosted: Wed Feb 15, 2012 8:08 pm 
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It was available on the net, though now for the life of me think where it was.
I have the PDF stored somewhere. i'll see if i can find it...
Best


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 Post subject: Re: Combat maoeuvre flow
PostPosted: Wed Feb 15, 2012 8:43 pm 
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Location: Melbourne, Australia
Quote:
but in the end I only wanted to see the combat system.


Auburney wrote:
so, did you find it useful to what has been discussed in this thread? Would you recommend getting it as an inspiration, if not for actual play?


I'll always vote for buying an Indy game.

In Swashbuckler!, a manoeuver is a skill that progresses. So initially there is Hasty Parry, which develops into Parry, which in turn progresses to Total Parry. Each manoeuvre lists the manoeuvres that may be performed next. Hasty Parry allows Hasty Parry, Parry, Ready, and Dodge. Parry on the other hand allows many more follow-up manoeuvres. Total Parry allows specialist parry follow-up manoeuvres.

In terms of combat manoeuvre flow this system is quite relevant. It wouldn't be easy to incorporate into our more complex combat model but it does show the general idea rather well.

Regards,

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