It is currently Fri Aug 17, 2018 11:35 am

All times are UTC




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Skill pools & priorities
PostPosted: Sat Apr 19, 2008 10:46 pm 
Offline
User avatar

Joined: Sat Jan 19, 2008 4:31 am
Posts: 251
Location: Salt Lake City, Utah, US
From what I understand, the Companion introduced the idea of skill pools to replace the core skill mechanic. Other people have come up with their own variations on the idea of skill pools, including a great thread here on the board. I'd like to use this idea for a TROS game I'm starting, but I don't really have any resources.

How do these skill pool systems address the initial determination of ability? In other words, how does the priority chart and the skill packets work with a skill pool system? Any ideas or advice?

_________________
Ben
My blog: fantasy fiction, gaming, and progressive metal


Top
 Profile  
 
 Post subject: Re: Skill pools & priorities
PostPosted: Wed Apr 30, 2008 10:51 pm 
Offline
User avatar

Joined: Tue Mar 04, 2008 2:51 pm
Posts: 42
Location: Paris
Hi Daeruin.

Sorry, a bit late here, didn't see this post :mrgreen:

I'm currently running a campaign myself using skill pools. What I did for character generation is simple.

Priority A: 2 skill packets at 4 (i.e. a 4d pool) or eighty points
Priority B: 2 skill packets, 1 at 4 one at 3 or seventy points
Priority C: 2 skill packets at 3 or 60 points
Priority D: 2 skill packets at 2 or 40 points
Priority E: 2 skill packets at 1 or 20 points
Priority F: 1 skill packet at 1 or 10 points

Like with weapons, starting maximum is 7 when using points (8 with an A priority),otherwise you just spend 1 point for 1 die.

Tell me if you need anything else or have any questions ;) (or if you think it's completely rubbish :roll: )


Top
 Profile  
 
 Post subject: Re: Skill pools & priorities
PostPosted: Thu May 01, 2008 4:34 am 
Offline
User avatar

Joined: Sat Jan 19, 2008 4:31 am
Posts: 251
Location: Salt Lake City, Utah, US
Hey, thanks for replying. As the site was loading just now, I was thinking to myself, "If I had a low self esteem, I'd feel bad that nobody took the time to reply to my post." But hey, somebody did reply, so I don't even have to bother trying to imagine what I'd feel like if I had a low self esteem!

I ended up doing something very similar, but with a wider range.

A. One packet at 4 and one at 5
B. One packet at 3 and one at 4
C. Two packets at 2
D. Two packets at 1
E. Two packets at 0
F. One packet at 0

Though now that I look back on it, a starting skill of 0 doesn't make a lot of sense. :D Nobody chose those priorities, though, so it worked out OK. Do you think that a starting pool of 5 is too high? I'm not sure I like the smaller increments you get by going up to B and A in your version. The increment should be the same, if not better, for the higher priorities.

_________________
Ben
My blog: fantasy fiction, gaming, and progressive metal


Top
 Profile  
 
 Post subject: Re: Skill pools & priorities
PostPosted: Mon May 05, 2008 11:30 am 
Offline
User avatar

Joined: Tue Mar 04, 2008 2:51 pm
Posts: 42
Location: Paris
Daeruin wrote:
I'm not sure I like the smaller increments you get by going up to B and A in your version. The increment should be the same, if not better, for the higher priorities.


I'm not sure I do either, I was just quickly adapting core that does the same thing, smaller increments for skills on A & B priorities. I suppose they didn't want D & C priorities characters to be too crappy, so they lowered the increments (possibly because themselves at Driftwood were always using D or C for skills, which many people tend to do : A Attributes, B Weapon proficiencies, and then arrange skill, social class and gifts & flaws as you prefer ;) )

I thinks yours is a bit harsh on E, which sounds like it's the same as F if you don't houserule on unskilled rolls (I do, with a minimum of TN+1) and a starting packet at 5 seems to me like it is going a little too high.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group              Designed by QuakeZone